Was a fun process seeing the game be created, honestly one of the best things I have got the opporunity to be a part of.
I also saw some comments, I would like to address: Yes the game is hard, the difficulty spike is big but hopefully thats just a small thing the game can provide. More or less just a sense of acomplishment over overcoming the hard aspects by utlizing all the tools at your disposal!
The Rougelike idea is to make it feel fresh and new every run so that you can experiment with different paths and outcomes and overall just keep you going foward. It's a struggle at times yes, but soon enough, you'll be able to overcome the hardship and enjoy the game a hell of a lot more. Really fun game, such an honor to have been apart of it, and I hope everyone enjoys and don't let the diffculty stop y'all. You got this lads!